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0x0961h

0x0961h@mastodon.gamedev.place

<p>Programmer, here to chew bubble gum and do <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> for fun. And as you can see, I&#39;m not chewing any gum.</p><p>At the moment playing around with <a href="https://mastodon.gamedev.place/tags/Odin" class="mention hashtag" rel="tag">#<span>Odin</span></a> and <a href="https://mastodon.gamedev.place/tags/SDL3" class="mention hashtag" rel="tag">#<span>SDL3</span></a> making game engines in my free time. I also dislike YT devlogs, but you can always try to surprise me.</p><p>I rant a lot about gamedev-related things in-between posts about my project, you have been warned.</p><p>ai slop bores me.</p>

Posts

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    Saw a post from animator who said that he didn&#39;t like the Blender workflow, so he &quot;ended up making his own software&quot;. Looked inside. On one of the screenshots saw &quot;ComfyUI&quot;. He sells it for 10 bucks now because other artists are so flabbergasted now that dude made his own software for this and want it too. Not a single question about vibe code. Days without me seeing artists en-masse forgetting about &quot;ai is bad&quot; when it comes to vibecoded software that does...

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    i&amp;#39;m a simple youtube viewer when it comes to #gamedev devlogs i hear someone uses a discord notification sound in their video i downvote their video and block their sorry ass on every platform possible and curse their game to never reach the 10% wishlist-to-purchase conversion

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    Just watched an &amp;quot;in-depth&amp;quot; view of frame render of a game. And dude said: &amp;quot;Now, normally a game would use a depth buffer, where it stores how far from the screen each pixel is [..] but Animal Well doesn&amp;#39;t use a depth buffer and uses order of vertices [..] which is a little bit uncommon and might be unintentional&amp;quot; This is exactly why programmers obfuscate code, so incompetent people wouldn&amp;#39;t be talking out of their arse about things they don&am...

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    ngl, all this retro gamedev&amp;#39;ing happening in my timeline makes me want to explore pascal dos #gamedev a bit more and then make a random blog post about it with zero (zero-x i&amp;#39;d even say, haha... please laugh) creditability just because i can

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    Hm. Saw someone new who came from bsky asked if there are any lists/collections with gamedev people. Do we even have something like this on mastodon? 🤔

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    after walking through the whole process of making 3D asset for human model, with rigging, weight painting and other stuff, i should apologize to 2D for me being harsh about its complexity you are cool, 2D your perspectives still suck, though

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    You know, I replayed this for, like, 10 times already. So I was working not only on visual style of theGRIMOIRE_, but also on, sort of, salvaging what I had gameplay-wise in my jam entry. So far, I have all the buttons implemented, doors, I have one type of familiar, and all of that works exactly like it worked in the old version. #gamedev #solodev #indiedev #screenshotsaturday #0xDEVLOG #theGRIMOIRE_

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    I think that in every hackathon, in every game jam usage of AI, not &amp;quot;should&amp;quot;, MUST be prohibited. Imagine if someone decides to use doping during Olympics/other sports event. You will be mad because they won&amp;#39;t be using their own skill to compete with others. Even if we ignore the fact that all game jam entries made by AI or heavily AI assisted is nothing but a fucking slop it&amp;#39;s just not fair to people who come here for a skill check, thing that game jams are f...

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    I did it and I can&amp;#39;t be happier about it. My #LudumDare59 entry is published. Let me present you with n0minal, a short horror game with a very simple gameplay. It&amp;#39;s my first attempt at anything narrative with a proper sound design. https://ldjam.com/events/ludum-dare/59/$424909 https://0x0961h.itch.io/n-0-m-i-n-a-l Give it a try and tell what you think! #gamedev #indiedev #ludumDare #ldjam #ld59