0x0961h
0x0961h@mastodon.gamedev.place
<p>Programmer, here to chew bubble gum and do <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> for fun. And as you can see, I'm not chewing any gum.</p><p>At the moment playing around with <a href="https://mastodon.gamedev.place/tags/Odin" class="mention hashtag" rel="tag">#<span>Odin</span></a> and <a href="https://mastodon.gamedev.place/tags/SDL3" class="mention hashtag" rel="tag">#<span>SDL3</span></a> making game engines in my free time. I also dislike YT devlogs, but you can always try to surprise me.</p><p>I rant a lot about gamedev-related things in-between posts about my project, you have been warned.</p><p>ai slop bores me.</p>
Posts
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Saw a post from animator who said that he didn't like the Blender workflow, so he "ended up making his own software". Looked inside. On one of the screenshots saw "ComfyUI". He sells it for 10 bucks now because other artists are so flabbergasted now that dude made his own software for this and want it too. Not a single question about vibe code. Days without me seeing artists en-masse forgetting about "ai is bad" when it comes to vibecoded software that does...
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i&#39;m a simple youtube viewer when it comes to #gamedev devlogs i hear someone uses a discord notification sound in their video i downvote their video and block their sorry ass on every platform possible and curse their game to never reach the 10% wishlist-to-purchase conversion
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Just watched an &quot;in-depth&quot; view of frame render of a game. And dude said: &quot;Now, normally a game would use a depth buffer, where it stores how far from the screen each pixel is [..] but Animal Well doesn&#39;t use a depth buffer and uses order of vertices [..] which is a little bit uncommon and might be unintentional&quot; This is exactly why programmers obfuscate code, so incompetent people wouldn&#39;t be talking out of their arse about things they don&am...
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ngl, all this retro gamedev&#39;ing happening in my timeline makes me want to explore pascal dos #gamedev a bit more and then make a random blog post about it with zero (zero-x i&#39;d even say, haha... please laugh) creditability just because i can
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Hm. Saw someone new who came from bsky asked if there are any lists/collections with gamedev people. Do we even have something like this on mastodon? 🤔
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after walking through the whole process of making 3D asset for human model, with rigging, weight painting and other stuff, i should apologize to 2D for me being harsh about its complexity you are cool, 2D your perspectives still suck, though
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You know, I replayed this for, like, 10 times already. So I was working not only on visual style of theGRIMOIRE_, but also on, sort of, salvaging what I had gameplay-wise in my jam entry. So far, I have all the buttons implemented, doors, I have one type of familiar, and all of that works exactly like it worked in the old version. #gamedev #solodev #indiedev #screenshotsaturday #0xDEVLOG #theGRIMOIRE_
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I think that in every hackathon, in every game jam usage of AI, not &quot;should&quot;, MUST be prohibited. Imagine if someone decides to use doping during Olympics/other sports event. You will be mad because they won&#39;t be using their own skill to compete with others. Even if we ignore the fact that all game jam entries made by AI or heavily AI assisted is nothing but a fucking slop it&#39;s just not fair to people who come here for a skill check, thing that game jams are f...
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I did it and I can&#39;t be happier about it. My #LudumDare59 entry is published. Let me present you with n0minal, a short horror game with a very simple gameplay. It&#39;s my first attempt at anything narrative with a proper sound design. https://ldjam.com/events/ludum-dare/59/$424909 https://0x0961h.itch.io/n-0-m-i-n-a-l Give it a try and tell what you think! #gamedev #indiedev #ludumDare #ldjam #ld59