@0x0961h@mastodon.gamedev.place
2026-08-26 03:07 UTC
Just watched an "in-depth" view of frame render of a game. And dude said: "Now, normally a game would use a depth buffer, where it stores how far from the screen each pixel is [..] but Animal Well doesn't use a depth buffer and uses order of vertices [..] which is a little bit uncommon and might be unintentional"
This is exactly why programmers obfuscate code, so incompetent people wouldn't be talking out of their arse about things they don't understand but have such strong opinions.
#gamedev
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