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@zaphod@sopuli.xyz

2026-09-17 09:03 UTC

Yes, dynamic linking is fine. How do the Steam Workshop parts come into the code, is it actual source code provided by Valve or is it dynamic linking to some steam.dll, the latter would be fine for GPL.

Replies (1)

  • @thingsiplay@lemmy.ml 2026-09-17 09:39

    I’m not a game developer, so just looking at partner.steamgames.com/doc/sdk/api: The Steamworks API officially supports C++, using Microsoft Visual Studio 2008+ on Microsoft Windows, GCC 4.6+ and Clang 3.0+ on macOS and SteamOS / Linux. Looks like its static linking. On the other side by reading further, it looks like its dyanmic linking. So I’m unsure here.

    Open ##4735975