2026-08-29 03:31 UTC
Replies (5)
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@fistac0rpse@fedia.io 2026-08-29 04:35
Wish that was the case for a lot of new video games instead of relying on DLSS or FSR to cover up their poor optimisation
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@tyler@programming.dev 2026-08-29 06:12
Seems to me like everything is instead becoming even more bloated with AI stuff. A Google chat tab uses 2 GIGABYTES on my work computer.
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@MrQuallzin@pie.eyeofthestorm.place 2026-08-29 04:31
I’m in a community making open source firmware for the Centauri Carbon 3d printer. The thing has 128MB of of RAM. The smarter people in the community worked some magic getting Klipper working on these things, and we’re still fighting to shave off a couple more MB in average use to get things working smoother.
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@boonhet@sopuli.xyz 2026-08-30 01:05
Doubtful. Google doesn’t give a shit if you have 8 gigs or 64 gigs, they’ll keep shoving more functionality into Chrome and force the W3 specs that nobody asked for. Some of the worst offending websites when it comes to performance also want you to use their mobile apps anyway (think reddit, facebook). Anyway, there’s a saying that I heard as a backend dev at a company using Java and Spring: RAM is cheap, devs are expensive. RAM going up 5x hasn’t REALLY changed that… Unless you’re at Cloudflare’s scale, where a small change amounts for 100 TB total across a bunch of servers on multiple continents, which would’ve been expensive even before the prices went up. But in their case, that’s across a bunch of machines so it won’t necessarily mean a big enough decrease in RAM usage per server to spec less RAM on future servers. Rather, they have a bit of extra RAM to play with.
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@Damage@slrpnk.net 2026-08-29 06:56
“Claude, make this software more efficient.”