2026-06-29 13:50 UTC
🎨 New SeaTropilis devlog!
One of the biggest challenges developing for the Game Boy Color has been creating detailed battle backgrounds while working around the infamous **4-colours-per-32×32 tile** limitation.
I share my process, the compromises I had to make, and show how my Great Barracuda artwork had to be simplified to satisfy the hardware.
I'd love to hear how other retro and pixel artists tackle these kinds of limitations. How would you have approached it?
https://x-avy.itch.io/seatropilis/devlog/1567987/seatropilis-devlog-4-designing-gbc-battle-scenes
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