Elektrine lite

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@squaresinger@lemmy.world

2026-09-03 22:11 UTC

I really like the idea. I played a bit and got feedback. First I opened it in Firefox on Android. It almost worked. Keyboard bindings worked, but scaling is messed up. It’s all super tiny. I then continued on PC. I miss a “advance time” feature. Especially on the easier maps you just don’t get a lot of momentum and being able to fast forward would be nice. R is too close to keys you need to play the game. More than once I accidentally touched R when I wanted E and it messed up a promising run. The ship is sooo tiny. It also looks the same in all directions, so it’s often really hard to see where it’s pointing. I wonder if instead of rotation+thrust it would be better to just WASD to accelerate the ship in screen direction. So W would always propell the ship towards the top of the screen. That way it also wouldn’t matter that the ship is so tiny. Other than that, it’s a pretty cool idea, I like it. Spaceflight Simulator meets The Expanse-style slingshot racing.

Replies (1)

  • @jaykrown@lemmy.world 2026-09-04 02:47

    Seriously thank you for the feedback and I’m glad you like the idea. Scaling should work if you go to settings, and rebinding R to something else. I have made the adamant decision to never add time controls to the core simulation for multiple reasons, but I encourage you to try to map making system to make tighter faster maps. Most maps are already under 2 minutes to complete, but indeed the easy once involve only two major maneuvers unlike the hard ones. The ship size I will be scaling up by about 20% on screen, along with adding a white arrow that points in the direction it’s facing, similar to the yellow force arrows which can be toggled on and off, and I’ll add a feature to separate the toggle so you can turn off force arrows while keeping the direction arrow. The point of QE to rotate is to provide meaning and skill to ship main thrust vectoring, which is much more realistic similar to a game like Rocket League. You can use RCS but it’s only 50% as powerful and doesn’t have afterburner. Did you have issues choosing increasing the scaling in the settings? On my phone I typically do 150% and it allows for up to 200%. Thanks again for playing!

    Open ##4670509