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@Broken_gamer@retro-gaiden.com

2026-09-28 22:55 UTC

If you could save Sega from going down the crap hole back in the day would you do it or not?

Replies (2)

  • @admin@detroitriotcity.com 2026-09-28 23:11

    @Broken_gamer@retro-gaiden.com I think the biggest problem Sega had back in the mid-90’s was that they overextended themselves with crap systems and accessories that they never had any intention of seriously supporting. They had Sega CD, they had some kind of virtual reality headset, they had the 32x. They rushed the overpriced Saturn to market without really learning how to program for it, and it had no backward compatibility with the Genesis library. They let the Game Gead die on the vine instead of refining it and making it smaller and cheaper the way Nintendo periodically did with the Gameboy. One of the biggest mistakes Sega made was abandoning the Neptune project. Neptune was supposed to be a 32x console with backward compatibility with the existing Genesis library. Sega should have brought that out in ‘95 instead, and waited a couple years to the Saturn right. The 32-but hardware on the Neptune would have been ideal for making cartridge ports of a lot of Sega’s arcade titles, which was arguably their strong point as a company.

    Open ##4888196

  • @Broken_gamer@retro-gaiden.com They just had to give the Activator another go and would've been on top of the game again.

    Open ##4888244