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thomastc | frozenfractal

thomastc@mastodon.gamedev.place

<p>Making games under the name Frozen Fractal.</p><p>Currently working on Around The World (working title), a roguelite game about navigation, exploration and discovery in the Age of Sail. The header picture shows a preview.</p><p>100% GenAI and LLM free.</p><p>Making games + not a dick = insta-follow.</p><p>I almost exclusively toot in English but may reply in Dutch and broken German as well.</p>

Posts

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    #GoogleDocs added a new &amp;quot;feature&amp;quot;: the text cursor now keeps blinking even while you move it by keyboard (e.g. arrow keys). That means, half of the time you cannot see where you currently are. Grrr.

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    #Gmail made the yellow stars in the web UI blue to give them better contrast: https://x.com/gmail/status/2100358267004428541 Now basically everything is shades of grey and blue, and the stars no longer stand out as important, so I want out. In Settings I turn it back to using yellow stars only, and then toggled the blue stars to yellow. But only those changes stick that I made right after changing the setting; changes made after reloading the page seem to work but don&amp;#39;t stick, so I now...

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    A question for #Graphics programmers out there! I&#39;m rendering clouds using two quad meshes used as height maps, one for the top and a flipped one for the bottom. Height is sampled and applied in the vertex shader. Wherever the height becomes negative, the fragment shader discards the pixel. The problem is that this gives a seam of 2 pixels wide between the two meshes. I suspect it&#39;s because Godot uses dFdx/dFdy and those don&#39;t work when a neighbouring fragment is discarded. Any ide...

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    I should not be hacking on cloud shaders when I&#39;m tired. Weird stuff tends to happen. #GameDev #IndieDev #IndieGame #GodotEngine #Godot

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    Oh no, not again. #Android

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    @aeva Yeah, the five-page article I saw the other day about &quot;How to scroll to the end in `less`&quot; lacked such an image to warn me. I had to rely on the heading &quot;Why scroll to the end in `less`&quot; to warn me. (Context: the End key used to do this, and it was changed briefly, and I thought I was going mad. The change has been reverted.)

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    I finally got round to writing that blog post y&amp;#39;all were badgering me about! Finally revealing how those waves are made 🌊 https://frozenfractal.com/blog/2026/3/27/around-the-world-30-making-better-waves/ #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen