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simsaens@mastodon.social

<p>I post about iOS and macOS dev, graphics and games. Working on: <a href="https://codea.io" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">codea.io</span><span class="invisible"></span></a> <a href="https://shade.to" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">shade.to</span><span class="invisible"></span></a> and <a href="https://retrogram.app" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">retrogram.app</span><span class="invisible"></span></a></p>

Posts

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    Running Retrogram on iPhone Duo unmodified and it&amp;#39;s not too bad! I&amp;#39;m so glad we adopted a literal &amp;quot;book&amp;quot; design (with fake spine) for iPad a couple years ago Just need to move our custom toolbar into a vertical bar, and make sure the spine of the book goes down the middle

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    Re-doing Codea&amp;#39;s project browser to work on iPhone Duo is nearly done. Spent about a day on it so far Deleted all the custom header and footer code and swapped it out with a standard UINavigationController — this allows the main buttons to sit in the vertical edge when appropriate Wrote new custom dynamic button tinting based on the various scroll view positions

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    @clafou @stroughtonsmith I did move it from Productivity to Developer Tools (Developer Tools didn&amp;#39;t exist when we first released Codea). Wonder if that made a difference

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    Does anyone have any tips on optimising SwiftUI performance (besides rewriting in UIKit)? I recall reading something about an LLM skill that you could feed an Instruments trace...

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    Codea 3.16 is out today You can connect it to your favourite AI agent — see https://codea.io/cli