Sébastien de Graffenried
seb_degraff@mastodon.gamedev.place
<p>Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev</p>
Posts
-
View post
I made a blogpost about my experience making a game in C for the Global Game Jam 2026 (better late than never!) https://www.sebdegraff.com/posts/ggj_26.md.html #gamedev #indiedev
-
View post
RE: https://mastodon.gamedev.place/@seb_degraff/116977296126120726 I implemented a record+replay feature in C for the &quot;interrogation&quot; mechanic of our game jam game. I think it turned out quite well! More details in the blogpost
-
View post
Uh! I kind of expected clang to catch that unused variable. Yes, it&#39;s technically modified, but I wouldn&#39;t say it&#39;s really &quot;used&quot;?
-
View post
I wish C functions and global variables would be &quot;static&quot; by default. I feel this is the common case, and it would make more sense to mark &quot;public&quot; or &quot;exported&quot; functions/variables
-
View post
Enabled -Wimplicit-fallthrough on my engine+games codebase, and it solved a mystery for past seb!