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Sébastien de Graffenried

seb_degraff@mastodon.gamedev.place

<p>Game dev, from Switzerland. Working on Terraformers. Game jams, homemade game engine dev</p>

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    I made a blogpost about my experience making a game in C for the Global Game Jam 2026 (better late than never!) https://www.sebdegraff.com/posts/ggj_26.md.html #gamedev #indiedev

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    RE: https://mastodon.gamedev.place/@seb_degraff/116977296126120726 I implemented a record+replay feature in C for the &amp;quot;interrogation&amp;quot; mechanic of our game jam game. I think it turned out quite well! More details in the blogpost

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    Uh! I kind of expected clang to catch that unused variable. Yes, it&amp;#39;s technically modified, but I wouldn&amp;#39;t say it&amp;#39;s really &amp;quot;used&amp;quot;?

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    I wish C functions and global variables would be &amp;quot;static&amp;quot; by default. I feel this is the common case, and it would make more sense to mark &amp;quot;public&amp;quot; or &amp;quot;exported&amp;quot; functions/variables

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    Enabled -Wimplicit-fallthrough on my engine+games codebase, and it solved a mystery for past seb!