Richard Smith
richard5mith@mastodon.online
<p>CEO TeamWeb. Building <a href="https://usermesh.com" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">usermesh.com</span><span class="invisible"></span></a>. Cancer Survivor. Father. Pythoner. Blogging at <a href="https://joshuacalledme.com" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">joshuacalledme.com</span><span class="invisible"></span></a>.</p>
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Information desk man expanded. @atpfm@mastodon.social
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@edward@hachyderm.io Oooh, I'd have enjoyed that.
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@nolan@toot.cafe My experience with this is it depends on how the developer viewed what they did. For some it was a craft as you describe it. Finding the perfect solution. For others, it was about delivering a product vision. Solving customer problems. The latter (like me) is less bothered by this future we now live in. Because it was never about the code. It was about the result. I used to type in listings from magazines. I didn’t enjoy it. I just wanted to play the game.