mia (developer mode)
mia@shrimptest.0x0.st
<div><span>former main account: </span><span class="h-card" translate="no"><a class="u-url mention" href="https://movsw.0x0.st/@mia"><span>@mia</span></a></span><span> <br><br>high-value woman, smol and extremely cuddly<br><br>THIS IS AN ANTI-MARRIAGE ACCOUNT. DO NOT ENGAGE. <br><br>REJECT ALL FALSE IDOLS<br><br>REJECT THAT PRETENDER NAMED PENETRATION<br><br>SEX IS SOMETHING YOU DO WITH YOUR TEETH<br><br><br>follow </span><span class="h-card" translate="no"><a class="u-url mention" href="https://movsw.0x0.st/@0x0"><span>@0x0</span></a></span><span> for posts related to 0x0.st, the public file hoster i run</span></div>
Posts
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first person to suggest writing that replacement in rust gets the meat hook
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fontconfig 2.18 is broken and looking at the commit log makes me want to throw up i was right to start my own replacement but i’m gonna need stims for it to get anywhere
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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turns out state of the art AI models, the smallest of which have trillions of parameters and need 400 GB VRAM, are still useless at the translation tasks i do for a living. this is like the one job that LLMs had, and they still can’t do it. they’re not even CLOSE. oh i’m sure they can find bugs in software and speedrun video games but like, that’s basically pure pattern recognition and brute force. those are problems that can be fully understood and even trivially modeled as equations. that does...
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sometimes GCC is pretty clever. it recognized that i’m calling atan2f element-wise on a SIMD vector type and uses the libmvec function instead of plain libm accordingly, reducing a lot of expensive scalar extraction and function call instructions to just this one clang is not that clever. it has a __builtin_elementwise_atan2 but that just uses the non-vectorized version. it also has no clean way to do masked shuffles because its shuffle builtin only takes scalar indices
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ported most of the oklab/okhsl code to GNU vector extensions laptop can now render a full-screen okhsl color wheel at 40 fps instead of 4. SIMD is magic
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clang go home you’re drunk
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squishy birb
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🐝
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rare
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justice is a spook your honor
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c++ people be like i love header-only libraries i love measuring compile times in hours
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this is where i post from
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GCC is very good at auto-vectorizing code if only you allow it and the benefits are very real (distros: please consider using -march=x86_64-v3 by default)
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glad to see i’m not the only one who considered building heat-seeking missiles by strapping wiimotes to them
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studying digital color science and figuring out how incredibly wrong a lot of image processing software and even widespread standards like CSS are about color, much stuff we could be doing better but aren’t (like the 1931 color primaries and observers i mentioned before; you can calibrate displays to what measures as identical in that system but looks very different to human eyes) fucking CSS specifying effects to be applied in non-linear sRGB, SVG renderers basically doing all their alpha blen...
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github.com/V4bel/dirtyfrag it happened again
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:paimon_nomming:
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imagine.. cheesecake.....
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tequila wurstwasser
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did you know gnutls has a startup function that causes anything linking to it to take a very long time to start (200ms on my laptop)?
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lucy came back from the store and wanted to kiss me but i was just :munch:
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guess we didn’t make it past 99.999% uptime this year because server hardware takes forever to POST