Michael Coorlim
mcoorlim@mastodon.gamedev.place
<p>Author of the Galvanic Century and Shadow Decade series, retrogamer, leftist. Solo gameDev, game writer, narrative designer. Senior Writer.</p><p>Sometimes I produce podcasts. See the links for my YouTube channel.</p><p>Big coffee drinker. If I toot a toot for which you root, you are more than welcome to buy me a coffee to show your appeciation: <a href="https://ko-fi.com/mcoorlim" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">ko-fi.com/mcoorlim</span><span class="invisible"></span></a></p>
Posts
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Want to learn to make a simple ball-and-paddle game in #godotEngine 4.5? Of course you do, all the kids love ball and paddle games. A follow-up to my godot basics lesson, this post covers 2-direction movement, bouncing, component-based design, and more. Patrons get source files! #devLog #gameDev https://mcoorlim.com/godot-lesson-1-ball-and-paddle/
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In 2015 I wrote a novel set in 2025. Guess that counts as alternate history now.
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Hey, I&#39;ve uploaded the first narrative analysis video of the new year. We&#39;re delving into Space Quest II: Vohaul&#39;s Revenge. Released in 1987 by Sierra On-Line, it carries the franchise forward into a realm of deadly insurance salesmen clones. #retroGames #retroGaming https://www.youtube.com/watch?v=OsOS27CZyrk
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It&#39;s my birthday. I&#39;ve been out of work since July &#39;24 so it&#39;d be huge if you could check out my patreon and see if there&#39;s anything I do that you might be interested in supporting. Got a bunch of projects lined up for 2026 if you&#39;re into narrative games, #retroGaming or #interactiveFiction http://www.patreon.com/mcoorlim
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Every week I make a small jam game inspired by a randomly selected album. My patrons have exclusivity with it for a week - here&#39;s the one I finished last week, inspired by White Zombie&#39;s &quot;Astro Creep: 2000&quot; album. #godotEngine #gameDev #devLog https://sgdf.bearblog.dev/head-gamez/
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Setting up a #godotEngine #gameJam for next week. Constraint will be a focal mechanic, and a randomly selected album to draw inspiration from. I&#39;m calling the RAM (random album music) Jam. Topic will be announced Monday when it starts. Join it here: https://itch.io/jam/godot-ram-jam-1
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The RAM (random album music) Jam #godotEngine #gameJam is kicking off! You have a week to produce a game that incorporates the randomly-selected mechanic, inspired by a randomly chosen music album. #gameDev The mechanic: Jumping. The album: Daft Punk&#39;s &quot;Random Access Memories.&quot; https://www.youtube.com/watch?v=sSJ-0a81Jlw
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Last week&#39;s Random Album Music Game Jam is over. This week&#39;s Random Album Music Game Jam is kicking off. https://www.youtube.com/watch?v=67utfGMXMp0 Make a game using projectile mechanics, inspired by She Wants Revenge&#39;s debut album &quot;She Wants Revenge.&quot;
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Finished playing Sierra&#39;s 1988 adventure game &quot;Manhunter: New York&quot; a fun little experiment that drops the text parser for a contextual cursor before computer mice are ubiquitous. Channel members can check out my analysis video 2 days early: https://www.youtube.com/watch?v=jbyiLxyAfAI
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New analysis video is up! Man Hunter: New York is a 1988 Sierra adventure game that ditches the text parser for a point and click interface in an era where computer mice were an obscure peripheral. Does it work? Check out my analysis of its narrative. https://www.youtube.com/watch?v=jbyiLxyAfAI
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Updated my Now page. A Now page is just what it sounds like. A listing of what I&#39;m doing now. https://mcoorlim.com/now/
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#gameDev #devLog working on a game using an EGA color pallete.