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Lythops | Nils

lythops@rollenspiel.social

<p>software developer, pen&amp;paper roleplay gamer</p><p>Mentoing software developers and managers where I can. Forwarding lessons learned in software craft (#tdd, communication skills) and leadership.</p><p>Since I got kids, I sadly spend rarely time on my hobbies: playing guitar (preferably metal) and roleplaying games (Shadowrun, WoD, Star Wars,...)</p>

Posts

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    RE: https://mastodon.social/@glyph/117266420702113275 Teams consistently outperform groups of lone wolfs. Optimizing the latter will not change that. Either play for teams or accept inefficiency (low value-demand / failure-demand)

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    RE: https://social.vivaldi.net/@lextenebris/117278306765938724 In #penandpaper #rpg, especially in long running campaigns, reputation is pivitol to tie the characters to the setting and build depth, opportunity, and a grounding for charakters (and players) to care. Getting this right elevates campaigns immensely. Ignoring reputation and the grounding of characters in the world consistently leads to flat play. As always, @lextenebris summarizes it well. Thanks, m8