Jayjader
Jayjader@jlai.lu
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Very disappointing. It would be nice for them to release even just the server binary so we can self host the handshake/peering/relay part… I guess I’ll have to check out their “Remote Development” plugin/tools to see how exactly they differ. Maybe it’s time to try decompiling the CodeWithMe plugin when they release it to prepare for the full sunset of the tool?
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Supreme Commander, especially with the Forged Alliance extension is a super-tight, supe-polished game! My biggest complaint is that the devs bet on CPU single core speed continuing to increase over the years instead of trying to make their game more fully multi-threaded; even on my 5950X it can stutter in the late game. I've been getting into Beyond all Reason recently, it's coming along nicely but (to me) is more focused on emulating the Total Annihilation experience than the SupCom on...
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It's ludicrous to pay taxes on the wealth your robots make, but it's savvy business to charge each software-delimited robot as a separate being - just like charging per-cpu-core was!
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It's been a while since I set up my runner, and I have it on my personal desktop (which is wayyyyyy beefier than the VPS I host my forgejo instance on), but I'm pretty sure I was able to specify that only my user account can trigger actions to be run on this runner. What I'm getting at is that there is a decent amount of granularity for forgejo action permissions; you should be able to find a balance that suits you between "no actions at all" and "anyone can run any co...