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Inglo Games

IngloGamesDev@mastodon.gamedev.place

<p>Hobbyist game developer that works with FOSS like <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="tag">#<span>Blender</span></a> and <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="tag">#<span>Godot</span></a>.</p><p>Profile picture is a vector art lightbulb.</p>

Posts

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    I took a break from my main project to participate in the GoedWare summer game jam. It technically has another day but I won&amp;#39;t have time so this is the final product: an observatory simulator with planets, galaxies, and comets! Everything is done with shaders and random noise so no 2 planets or galaxies will look exactly alike. Like all my jam games it&amp;#39;s fully open-source too. #Screenshotsaturday #Godot #GoedWareGameJam

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    Random game idea while playing Connect Four with my kids: ConnectGo, where you try to surround and capture the opponents pieces. The liberties system would have to be reworked slightly as you can&amp;#39;t remove pieces in the middle but maybe there&amp;#39;s something here... 🤔

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    Alright, this looks absolutely adorable: The Granny Detective Society #indiegames https://youtu.be/6URNeRBVVoE

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    Making a system for quests/missions does a lot to make it feel less like a bunch of disconnected vignettes and more like a game. Bonus: the shop actually sells things now! #screenshotsaturday #godot #indiedev #solodev

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    Just finished a decently sized refactor that resulted in fewer lines of code (+122/-134), eliminated bugs, and makes everything a little more readable. I will absolutely ride this high for the next week. #indiedev #justprogrammerthings

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    This is a fascinating article about AI-based productivity claims, with a ton of data to back up his claims. Definitely worth a read regardless of your stance on AI. https://mikelovesrobots.substack.com/p/wheres-the-shovelware-why-ai-coding