2023-10-14 18:42 UTC
@mdstevens0612@mas.to this EXACT thing happened with payday 2 and 3.
Payday 2 was peer-to-peer and used a host/join system. The lobby host was the server host and no servers needed to be maintained by starbreeze.
Payday 3 launched with always online DRM and servers that all players have to join, EVEN IF YOU'RE PLAYING ALONE WITH BOTS, and the first 2 weeks of launch were horrible, with server's going down all the time and nobody actually being able to play the game they bought.
It's all about quick money at the launch, and I bet if they used a peer-to-peer system like Payday 2, then they would've made even more money. It's so backwards.
Replies (1)
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@Qybat@batchats.net 2023-10-16 17:54
@torepang@wetdry.world @mdstevens0612@mas.to ~That's another reason for publishers to keep all the servers under their control: It's the only way to make a DRM system that is effective. People can't pirate servers if the publisher never releases the software to run one, and the servers can enforce anti-piracy measures and make sure only the latest version of the game can function.