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@zzt@mas.to
2026-09-11 10:23 UTC
quoting one section that’s powerful even if you don’t care about Bevy or Rust, but the whole post is excellent:
> In software we have this strange position taking hold, that our work is as valueless as the output of an LLM. Not that LLM output is just as valuable, no, that we are of as little value as it. This sometimes gets communicated as "They're just as good as you!" which is a slight against the programmers being talked about, more than anything.
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> Software is the outlier in how people culturally value LLM output. Game engines have a relationship to people outside of software.
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> Nobody intentionally buys "AI assets" from online marketplaces. Nobody asks "AI artists" for commissions or collaboration. The people who follow "AI art" accounts are... "AI" boosters, for the most part. Some people who are caught up in the spectacle. "AI" works on steam instantly receive backlash, and are seeing an increasing amount of backlash over time.
Replies (1)
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> Game Developers see "AI" as a liability, Players see "AI" output as asset-flip vapourware. When people hear that "AI" is part of a project, many of them lose trust in that project. This holds true even when it's "just" code. It's viewed as an abdication of responsibility, an abdication of care.
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> People are consistently picking up on "AI" tells in video, writing, images, no matter the "improvements" in models. This is a matter of needing to filter out information from the world. "AI output" is noise, not signal, and in order to make human connections over a mediation layer like the internet you need to be able to filter out noise quickly.
Open ##4672452