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@Elevator7009@lemmy.zip

2026-09-05 14:32 UTC

gameplay density?

Replies (1)

  • @mohab@piefed.social 2026-09-05 17:57

    Choices/actions you make/take as a player per moment. Metroidvanias have a lot of traversal where you’re pretty much doing nothing but moving from point A to point B; unlike, for example, shmups where you’re actively making choices and taking actions every single moment throughout a playthrough otherwise it’s game over.

    Open ##4625363