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@Guttural@jlai.lu

2026-01-30 18:14 UTC

As soon as I stopped trying to write textbook OOP stuff, this stopped occurring to me. That was years ago. I'm not saying I write perfect code, no. But when I read bad stuff I wrote, I can understand it and think of ideas about how to improve it if that becomes necessary. On top of writing more functional-style code, the way I achieved this was: - Absolutely no inheritance whatsoever. Composition + interfaces work wonders for what I do. - Minimal mutable state. This pays dividends when debugging. - Ditto for type-system-encoded nullability markers (ie. `?` in C#, `std::optional` in C++...) - I avoid writing code just-in-case something happens. If I haven't run it manually or via unit tests, it goes to the garbage bin (not an absolute, just a guiding principle). There's a chance that code isn't even correct to begin with and you'll have to throw it away should you ever need it. - Low indirection. I don't want to jump through 10 functions to see what something is doing, and nobody else does either.

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