2026-09-15 20:18 UTC
Let's conduct a #Stalker2 2.0.5 (#UnrealEngine 5.5?) experiment.
I've just started #Steam, after ~10 h, and immediately, i get a 3.4gig #Shader pre-cache update. And another 1.5gig on top.
I'd bet, when i start the game, it's gonna compile shaders, regardless.
We'll see; i'll start a stopwatch - twice, launching the game with pre-cache vs. self-compiled/hot cache.
Edit: +2 pics, all right, if it's not a content update, you "lose" only ~40 seconds on #Vulcan processing.
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