@lesley@mastodon.gamedev.place
2026-03-27 11:33 UTC
@sschoener@mastodon.gamedev.place C++ modules (and OCaml) supports optional "module interfaces", which seems to be the best for both worlds. It's interesting that not many other languages have this.
Though from my understanding, the C++ module interface is designed more for build-time reasons rather than for interface/implementation segregation
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