2023-10-14 19:23 UTC
@iska@catposter.club I've never programmed netcode for a game, someday I should give it a go, but I figure using proprietary tech relying on proprietary servers is probably easier? It's probably not as easy as psn.connect() in Unreal but it's probably easier than writing from scratch
That said, it definitely isn't a management priority at all and probably won't take that much more effort.
Replies (1)
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@flippac@mendeddrum.org 2023-10-15 10:07
@mdstevens0612@mas.to @iska@catposter.club The thing on the other side of psn.connect() is more Unreal though - if the functionality isn't still in the engine these days, I'd find that pretty disturbing given the freedom Unreal Tournament '99 had (including a built-in IRC client!)