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@neil@mastodon.neilzone.co.uk

2026-09-20 18:49 UTC

One thing I heard a lot about, and hear nothing about now: VR headsets. I thought that they were the future - of gaming, especially - but, unless I have completely missed something, they seem to have fizzled out. High price and limited, novelty value, perhaps?

Replies (2)

  • @hzulla@infosec.exchange 2026-09-20 18:58

    @neil@mastodon.neilzone.co.uk With the exception of some very few special game scenarios such as Beat Sabre or a commercial jet simulator, where the protagonist remains at a fixed location within the game world, most scenarios require the player to move while the body's senses disagree with the virtual movements that the eyes see. This is human nature and thus this it is unfixable. For decades, the military threw unlimited funds at the problem and still failed to fix the VR motion sickness effect for their simulators. Turns out that people don't want to pay hundreds of Euros to projectile vomit in their living room, after all.

    Open ##4782398

  • @NatalyaD@disabled.social 2026-09-20 18:53

    @neil@mastodon.neilzone.co.uk I think a lot of people get really nauseated from trying to use them as visual input doesn't match vestibular input and causes discrepancy.

    Open ##4782823