2026-08-31 18:16 UTC
2) Save mechanics that are a pain. — This refers to having to wait for the game to let you save or having to go back to a certain point (maybe 20 minutes into the game) to save. You’re right. I only have one caveat: the fact that having to plan your return to a save point adds to the atmosphere. I prefer the *Generation Zero* effect, where I forced myself to return to a safe place to log off… but in reality, you could leave at any time.
Replies (1)
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@edhelangas@gamepad.club 2026-08-31 18:18
In fact, this is one of the problems I have when playing in the ZZZ campaign. Sometimes, it can take up to two hours to reach the next point where you can leave without any issues—without complicating the process of logging in the next day and doing your dailies... 3) NPC follow mechanics. Let’s be realistic. Who hasn’t hated all those times when you have to follow a character too fast to walk with and too slow to run? People have always hated this.