2026-09-20 15:00 UTC
I had some very weird experience with the Godot engine today.
I made a new scene that inherits from Button, and gave it a `class_name` so I can instantiate it easily from code. And when I do this, connecting the Button's signals to the function inside the code of the extended button scene, the signals don't work. But if I connect it from code from the scene's `_ready` function, then everything is a-OK.
Is this a #bug or did I miss something in the manual?
#godotEngine #bugReport #gamedev
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