@landelare@mastodon.gamedev.place
2026-09-21 13:51 UTC
@eniko@mastodon.gamedev.place Just 3.4 a month? Those are rookie numbers.
Replies (1)
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@gregdavis@hachyderm.io 2026-09-21 14:39
@landelare@mastodon.gamedev.place @eniko@mastodon.gamedev.place That might be the time spent fixing when a bug is found and attributed to AI sloppiness (things like going off on a tangent and not building the thing it was supposed to, or providing a fake/constant result somewhere). Not including bugs not found, or bugs found and ignored. But 3-5 hours per month sounds like an underestimate. Possibly he was fed optimistic numbers that don't conflict too much with the boss' great idea for improving productivity.