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@rollerbang@lemmy.world

2026-09-27 06:16 UTC

Games aren’t too cheap. Market size since the old days has grown astronomically. Execs appetites for 10’s of millions of bonuses are their problem, not the gamers. And that’s with current prices. The other problem is sheer availability and slop. Maybe also lack of being critical when consuming videogame content.

Replies (1)

  • @CosmoNova@lemmy.world 2026-09-27 07:49

    Apparently there are lots of studies and calculations that indeed suggest games are overall way too cheap for the industry to be sustainable. I hear it from insiders again and again. From small indie studios to industry giants. And many point their fingers at platforms like Steam to be the culprits. Steam in particular is pretty unpopular among developers overall. Looking at how competitive the market is and how many devs are pushed into burnouts in just a single production I tend to believe them. The current model does not seem to be sustainable for studios of any size. That said, I think a lot of studios could try scaling down their productions too because I hear about feature creep from the same insiders just as much. They really need better planning.

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