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@terranoid@lemmy.cafe

2026-09-12 03:09 UTC

everyone seems so shocked that it keeps insulting the players intelligence with nav and gps and constant reminders, but do people not realize this is the direction AAA has been going since forever? I’ve always fucking hated this shit… But people seem to fucking love not having to think or explore in games, and they want to basically watch a movie but feel like they’re in it. We went from Morrowind to Skyrim and Skyrim made more money by reaching a bigger audience. You take it to the obvious next step and reveal how little faith you have in people’s smooth brains, and while it was basically a step in the same direction, I guess people finally felt insulted. Games used to be really fucking hard, and “iron man” was just the fucking default lol. You die, you die. Maybe that was shitty but they used to make games where beating it was way crazier. Nowadays it’s mostly “I held up and jumped a few times at the right time”

Replies (1)

  • @deeeron@lemmy.zip 2026-09-12 08:32

    I think there’s a fine line that you can teeter on as a AAA dev nowadays. I absolutely got more enjoyment out of morrowind than I did Skyrim as a young player because Morrowind gave you less directive and kinda let you get in over your shoulders into places that a low level had no right being in. As an older gamer now though, I do appreciate games that let you do that as well as highlighting zones to let you know it’ll be max difficulty when you enter them, rather than cordoning them off until you achieve a certain level. I have way less time to play games than I did when I was in my late teens/early 20s playing Morrowind, so games like Dying Light 2 that give you the option and caution of entering certain areas/quests helps me not my waste time with impossible areas. I get it though, the whole setting a marker for the next quest is pretty mind numbing and the fetch quests are boring as hell. Wolverine having QTEs that don’t matter if you get them correct is just pure laziness from whoever the director of the game is. Insomniac made some very good spider man games, but seems like they dialed this one in. Sadly, I think AAA games are mostly dead… studios are gonna use AI for voice acting, coding, etc more and more if it means they don’t have to pay a salary to an actual person.

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