@polymonster@mastodon.gamedev.place
2025-02-08 12:14 UTC
It has been a while but finally merged some updates into my Rust graphics engine.
Added the start of raytracing support with a DXR backend and so far just a single triangle example.
Next up will do something quick like inlined raytraced shadows.
I have been working on a macOS backend for it as well, but that is taking quite some time.
https://github.com/polymonster/hotline
Replies (0)
No replies.