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@polymonster@mastodon.gamedev.place

2025-02-08 12:14 UTC

It has been a while but finally merged some updates into my Rust graphics engine. Added the start of raytracing support with a DXR backend and so far just a single triangle example. Next up will do something quick like inlined raytraced shadows. I have been working on a macOS backend for it as well, but that is taking quite some time. https://github.com/polymonster/hotline

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