2026-09-05 19:48 UTC
Stealth Games Are Flawed (And Hard To Fix)
Stumbled upon this randomly today and thought it was surprisingly good, especially for the subscriber count. Particularly the bit about the inherent problem of save scumming in stealth games is something I’ve thought about writing about myself, but I guess someone else got there first, as this is pretty much an exact mirror of my thoughts.
Replies (2)
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@Ephera@lemmy.ml 2026-09-06 04:30
While watching, I was thinking that roguelike could be a solution here. Cool to see that it’s actually working out. If I remember right, Cataclysm: Dark Days Ahead is also stealth-y + a roguelike. Gonna have to try that again. I believe, I actually found it too tense last time around, but might’ve just been past-me. 🫠
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@muhyb@programming.dev 2026-09-06 08:10
Even though my focus is usually far from stealth mechanics for making my game, I still watched it in one sit because it’s well documented and interesting. It really is hard to create a good balance.