@polymonster@mastodon.gamedev.place
2023-04-29 12:29 UTC
Behold! The swirling trash pile! 32k indirect draw call. 32k unique meshes and 10 materials. Bindless lookups and GPU frustum culling (All under 16ms); New blog post covering the details >> https://www.polymonster.co.uk/blog/building-new-engine-4 #screenshotsaturday #rustlang #gamedev
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