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@quanin@allovertheplace.ca

2026-09-15 23:48 UTC

@fastfinge@fed.interfree.ca Wait. This is an actual thing you're using? And can I? LOL

Replies (1)

  • @fastfinge@fed.interfree.ca 2026-09-16 00:00

    @Tamasg@mindly.social @quanin@allovertheplace.ca In theory? Maybe. But only in theory. It's deeply under development, and totally undocumented by anything other than Claude gibberings. The basic idea is to create a mud where things can be built using older AI techniques like conceptnet and wordnet, and where when models are used, they're deeply constrained by rules of grammar, reality, and history. Also npcs can make decisions using state machines and other non-LLM planners. The model-building tools exist, and the basic infrastructure is all in place. But the player creation tools need to be expanded, protocol support for stuff like gmcp needs to get in, and documentation needs to actually exist as more than an AI fever dream. But to play, run it via uv, create your account, use apikey set to set an openrouter API key, type commonsense fetch to get the wordnet/conceptnet data, models to pick a default model, then worldgen and fill out the wizard to make a world. github.com/fastfinge/aimud

    Open ##4721584